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kevtan

My partner and I were actually able to take the ideas from this slide to make our circle renderer for assignment 3 more performant! Instead of calling shadePixel() to update a pixel's value in global memory, we kept a local "cached" version that we only wrote back to global memory after the pixel was completely rendered.

SebL

@kevtan Similar here! We completely rendered a block before writing back, but we didn't test how much the speedup was.

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